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Skyrim the people of skyrim compatable with requiem
Skyrim the people of skyrim compatable with requiem








skyrim the people of skyrim compatable with requiem
  1. Skyrim the people of skyrim compatable with requiem mod#
  2. Skyrim the people of skyrim compatable with requiem full#
  3. Skyrim the people of skyrim compatable with requiem mods#

Of course this applies to you as well, but later when you come next to the bandit camp, the Harbinger of the Companions, in full ebony armor, welding an enchanted weapon etc, they will run away begging for mercy w/o even trying to fight you, because that's what Requiem does to AI, they can see you being too OP for them, especially after you giving one of them the Darwin Award for trying. If it's a humanoid being, not a supernatural one (like a vampire), unarmored or just in hide rags and you hit him with a 2H sword with just 1 perk in 2H - he dies, unless he was blocking. So there is no BS like "OMG, this bandit is 15 levels higher than me, my attacks don't do squat to him". Requiem also changes the game so the level doesn't mean anything by itself, what matters is perks and gear. But here they were absolutely ignored each other. So I ran off in the direction of the Old Orc I've encountered a bit close to the Dragon Bridge, hoping he's still there and will interfere. I pissed off a bandit at Robber's Gorge, and I could see my arrows don't do shit to him - heavy armor and Know Your Armor combined do that.

skyrim the people of skyrim compatable with requiem skyrim the people of skyrim compatable with requiem

I was playing quite a bit if vanilla+ recetly again, trying to get a similar experience - and failed. Requiem is full of many seemingly minor tweaks that change the way you play the game - for example, it tweaks factions so you can play on their relationships, it also tweaks how enemies react to your presence.

skyrim the people of skyrim compatable with requiem

There is always a way to win, unless you're simply too weak and are supposed to turn away and run to come back later. Atronachs (especially storm ones) are really hard to kill - unless you bring Banish to the table, not only it's designed to banish, but if it fails, it still does a lot of damage, this applies to the Banishment enchant as well. Or enchanted spheres, stopping their regen when under the effect of a shock cloak (this includes being next to a storm atronachs). Like those trolls stopping their HP regen if set on fire - including a torch bash. Requiem throws a lot of challenges at you, but there is always a way to overcome it in the mechanics. The whole experience is balanced, you won't get much BS from it - aside from the one which are there by design, like a hidden dremora near the Atronach Forge etc.

Skyrim the people of skyrim compatable with requiem mods#

So, why is Requiem better than a hand-composed pack of different mods for different purposes?īecause it "does EVERYTHING". Should I wait until SE release, or just forget it and create my own Skyrim? help pls) So, why is Requiem better than a hand-composed pack of different mods for different purposes? Will it really change everything? Or it's just gonna break other mods and leave me with interesting and rebalanced gameplay, but still vanilla content? Does it do something that I can't achieve with a pile of different stuff from Nexus, what is it? Everyone is advising to do Requiem-only playthrough first, but I want to try more stuff. Even if MLU is incompatible with some quest/newlands mod, I can just ignore it - well, some leveled loot, what a trouble.Īnd there is Requiem, which does EVERYTHING and is incompatible with most big mods, but I still can't find out what it does and if *that_cool_dragon_mod_with_cool_dragons* going to break it. There is MLU, which is also patched, and updated OMEGA promising to fix everything with it and make a super-patch. Maybe even survival mods - the atmosphere can be interesting.CCOR, CACO, most of that stuff are interesting and sometimes compatible. There is a ton of enemy upgrades (OBIS, SRCEO, Mortal Enemies, Skytest, dragon overhauls) - some of them are even compatible with each other, new enemies (same - just need to find the right combination). There is EnaiRim, which is modular, supported, described in detail, and properly patched.

Skyrim the people of skyrim compatable with requiem mod#

Here it looks easy - one mod is locations, another is dragons.īut when it comes to gameplay, it's complicated. Want to put some graphics stuff, maybe JK's town reworks. (btw, are AHO and CarvedBrink worth it?)Interested in iNPC, of course going with Amorous Adventures. I wand LOTD and Bruma, maybe something else. I want to put as much good content, dialogues, and immersion as I can. My aim is not just hardcore gameplay, but also some fun - stories, graphics, maybe some NSFW mods. As far as I know, SkyRe is old, conflicting, and worse than Req. I played Skyrim with some mods, didn't like. Maybe asking "is requiem good" on REQUIEM reddit is not a good idea, but I'm hoping to get a piece of advice.










Skyrim the people of skyrim compatable with requiem